system-neutral
system-neutral| Frequency | uncommon |
|---|---|
| Number appearing | 1-4 |
| Armor class | 2 |
| Move | 12 |
| Hit dice | 11 |
| Damage per attack | 1d8 (gore) or 2d12 (trample) |
| Special attacks | charge for double damage |
| Special defenses | thick frill |
| Intelligence | non |
| Alignment | neutral |
| Size | L (25' long) |
| Terrain type | tropical, plain, forest |
| Morale | 10 |
A massive quadrupedal dinosaur, broad-shouldered and built like a battering ram. The triceratops's signature is the bony neck frill and the three forward-facing horns — two long brow horns over the eyes and a shorter nasal horn. Hide is thick, leathery, and mottled brown-green.
In encounter, a triceratops is a herd herbivore that responds to threats with a flat-out charge: head down, frill set, the full mass of the animal driven onto its horns. Predators big enough to kill one (allosaur, tyrannosaur) generally try ambush, not direct confrontation.
Source: Original — Old School Gamers.
Attribution: Old School Gamers.
License:
CC-BY-4.0.