osric

osric
FrequencyRare
Number appearing10d6 (10-60)
Armor class4
Move150-ft; 150-ft swimming
Hit dice3
% in lair25%
Treasure typeIn lair only: 1d12×1000cp (20%); 1d6×1000sp (30%); 1d4×1000ep (10%); 1d6 gems (25%); 1d3 jewellery (20%); any 2 magic items (10%); 2d4×1000gp (40%); 1d6×1000pp (50%); 4d8 gems (55%); 1d12 jewellery (45%); 2d4 potions (40%); 1d4 scrolls (50%); 1 miscellaneous magic and 1 potion (60%)
Damage per attackBy weapon
Special attacksSee below
Special defensesNone
Magic resistance90%
IntelligenceHigh+
AlignmentNeutral good
SizeMan-sized

Tritons resemble humans, but have two fish-like tails instead of legs. These aquatic creatures can live in any depth of water, and are found in the elemental plane of water as well as in the prime material plane. Groups of tritons are composed as follows:

90% chance to be mounted on hippocampi (65%) or giant sea horses (35%) Per 10 tritons, 1 leader with 4-6 hit dice (1d3+3) Per 10 tritons, 10% chance of 1d4 tritons with magic ability of level 1d6. Per 20 tritons, 1 leader with 7-8 hit dice (1d2+6) Any number of tritons over 50, 1 leader with 9 hit dice

Tritons are civilised, dwelling in castles beneath the waves (80% chance) or elaborate caverns of their own excavation (20% chance). These lairs contain additional tritons:

60 normal triton warriors plus leaders as described above 1 magic user level 1d2+6 1 cleric level 1d4+7 4 clerics level 1d4+5 60+1d6×10 non-combatant females 60+ 1d6×10 non-combatant children

Special Abilities

Mounts — 90% chance to be mounted on hippocampi (65%) or giant sea horses (35%)

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.