osric

osric
FrequencyVery rare
Number appearing1d2
Armor class3
Move90-ft; 150-ft flying (AA:II)
Hit dice7+3
% in lair60%
Treasure type1d10×1,000 cp (25%), 1d8×1,000 sp (25%), 1d6×1,000 gp (25%), 1d6×100 pp (25%), 3d6 gems (50%), 3d4 jewellery (50%) and any three magic items (25%)
Damage per attack1d6/1d6/3d4
Special attacksSee below
Special defensesNone
Magic resistanceStandard
IntelligenceLow to average
AlignmentChaotic evil
SizeLarge (20-ft)

Dracolisks are surmised to be the result of the mating of a black dragon and a basilisk, though rumours persist of the existence of other sorts. These fearsome creatures most resemble their draconic sires, being armoured with thick black scales and having the horns and sharp toothed maws of their forebears; they also have six powerful clawed limbs and two large wings. If a dracolisk speaks a language at all, it is usually draconic, though it may be that some can understand other languages.

Although capable of flight, dracolisks are limited to only short durations, ten or twenty minutes at the most, before they have to rest, so they principally use this form of movement to swoop down upon or escape from foes. In physical combat, dracolisks bite for 3d4 damage and strike for 1d6 damage with their two forelimbs. However, they are more likely to use their breath weapon or gaze attack before entering melee.

Special Abilities

Acid Breath — Up to thrice a day, a dracolisk is capable of shooting an acid stream out of its mouth up to 30-ft and with a width of 5-ft; this causes 4d6 damage to anybody caught in its path, though a successful saving throw vs breath weapons reduces this by half.

Petrifying Gaze — Anybody unfortunate enough to be within 30-ft of a dracolisk and meet its gaze must make a saving throw vs petrifaction or be turned to stone. As with its basilisk parent, the gaze attack of the dracolisk extends into the astral and ethereal planes and those who seek to avoid looking directly at the beast attack with a -4 penalty.

Limited Flight — Capable of flight for only short durations, ten or twenty minutes at the most, before they have to rest, so they principally use this form of movement to swoop down upon or escape from foes.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.