osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d4 |
| Armor class | 2 |
| Move | 90-ft |
| Hit dice | 7+3 |
| % in lair | 10% |
| Treasure type | 2d4×1,000 gp (40%), 1d6×100 pp (50%), 4d8 gems (55%), 1d12 jewellery (50%), 1d4 scrolls+1 misc. magic+1 potion (60%) |
| Damage per attack | 1d3/1d3/2d4 |
| Special attacks | Hug for 2d8 |
| Special defenses | Hit only by silver or magic weapons |
| Magic resistance | Standard |
| Intelligence | Exceptional |
| Alignment | Chaotic good |
| Size | Large |
A werebear appears in human form as a large hairy human with a solitary disposition. In ursine form, he or she is 50% likely to be accompanied by 1d6 brown bears. A werebear may summon 1d6 brown bears in 2d6 turns if they are within one mile. Werebears are immune to disease and heal three times faster than normal. They can also cure disease in another creature within 1d4 weeks.
Special Abilities
Hug — Deals 2d8 damage.
Summon Bears — May summon 1d6 brown bears in 2d6 turns if they are within one mile. 50% likely to be accompanied by 1d6 brown bears in ursine form.
Immunity — Immune to disease and heal three times faster than normal.
Cure Disease — Can cure disease in another creature within 1d4 weeks.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.