bfrpg

bfrpg
Number appearing1d8, Wild 1d8, Lair 1d8
Armor class16
Move40'
Hit dice6*
Treasure typeD
Damage per attack2 claws/1 bite (1d6/1d6/1d10)
Morale10 (8)

Trolls are huge, rangy humanoids with lumpy skin that is a dull grayish green in color. They stand up to 9 feet tall despite having a rather hunched posture, and may weigh as much as 600 pounds. Their skin is rubbery and slightly damp to the touch, and they have long sharp black claws and long sharp white teeth. Trolls have a disconcerting tendency to smile toothily most of the time, as if their brutal lives are the most entertaining thing imaginable.

Trolls speak a primitive language, and are often fluent in Goblin, Hobgoblin, Orc, Ogre, or Giant depending on which of these species live nearest them. A few (20% or so) speak Common.

Trolls are hateful creatures, reveling in combat and bloodshed. Though trolls could easily use a variety of weapons, they much prefer the sensation of flesh being rent by their teeth and claws.

Special Abilities

Regeneration — Trolls have the power of regeneration; they heal 1 hit point of damage each round after being injured. A troll reduced to 0 hit points is not dead, but only disabled for 2d6 rounds, at which point it will regain 1 hit point. Note that the troll may "play dead" until it has regenerated further. Damage from fire and acid cannot be regenerated, and must heal at the normal rate; a troll can only be killed by this sort of damage. The lower morale rating (in parentheses) is used when the troll faces attackers armed with fire or acid.

Limb Reattachment — The regenerative power of trolls is so great that limbs or other body parts (even a head!) can be reattached if severed simply by pressing the severed ends back together for a moment. Trolls in a group will generally help dismembered fellows to reassemble themselves, but only if it's convenient. If the severed part is not restored, a new one will grow in its place in 1d4 turns.

Note that a troll with a new head will not remember its former life, nor will it yet know how to speak; it will behave as would any confused and hostile animal.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyUncommon
Number appearing1d12
Armor class4
Move120-ft
Hit dice6+6
% in lair40%
Damage per attack1d4+4/1d4+4/2d6
Special attacksSee below
Special defensesRegeneration
Magic resistanceStandard
IntelligenceLow
AlignmentChaotic evil
SizeLarge (9-ft+ tall)

Trolls are vile, putrid creatures found in almost any climate. They can attack up to three opponents at a time using their powerful limbs to claw and their wicked teeth for biting. After three rounds of combat, their innate regeneration ability will start working, recovering 3 hit points per round. Their ability to regenerate even allows detached limbs to reattach to their body. Severed limbs will even continue to attack foes independently. A troll can only be truly destroyed by fire or acid, and these type of damage cannot be regenerated.

Description: The hides of trolls are a sickly green or grey and they have cold black eyes.

Treasure: Lair 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), 2 magic items or 1 potion (15%).

Special Abilities

Regeneration — After three rounds of combat, recovers 3 hit points per round. Detached limbs can reattach to their body. Severed limbs will even continue to attack foes independently.

Vulnerability — Can only be truly destroyed by fire or acid. These types of damage cannot be regenerated.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.