osric
osric| Frequency | Common |
|---|---|
| Number appearing | 3d4 |
| Armor class | 6 |
| Move | 240-ft swimming |
| Hit dice | 3, 5 or 8 |
| % in lair | Nil |
| Damage per attack | 1d4+1, 2d4 or 3d4 |
| Special attacks | None |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Medium to large |
Sharks are scavengers of the seas who viciously attack anything that seems wounded or dying. They are attracted to splashing, kicking, or any other sound that can be mistaken for a fish in distress. The smell of blood in the water can attract sharks from miles away. While sharks come in all sizes there are basically three that can be considered man-eaters. When sharks have targeted their prey they will enter a feeding frenzy and attack everything in sight, sometimes even each other. They will swim up and take a bite out of whatever they consider food. Once they have swallowed what they have bitten, they will return for another bite until nothing is left.
Special Abilities
Feeding Frenzy — When sharks have targeted their prey they will enter a feeding frenzy and attack everything in sight, sometimes even each other.
Attracted to Blood — The smell of blood in the water can attract sharks from miles away. Attracted to splashing, kicking, or any other sound that can be mistaken for a fish in distress.
Weakness: Must Keep Moving — They must remain in constant motion to breathe. If a shark were to be held motionless it would drown.
Weakness: Blunt Force — Sharks are also vulnerable to a blunt force blow to their side. This smashes their insides and they die instantly.