osric

osric
FrequencyVery rare
Number appearing2d4
Armor class4
Move120-ft
Hit dice4 to 7
% in lair30%
Treasure type1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (25%), 2 magic items (10%)
Damage per attack1d10
Special attacksBreathe fire
Special defensesSee below
Magic resistanceStandard
IntelligenceLow
AlignmentLawful evil
SizeMedium

Hell hounds are not native to the material plane; they are brought here by others to serve as guard dogs. These beasts have their normal bite but they can also breath fire up to 10-ft. Their breath's damage equals in hit points their hit dice. Thus a 6 hit dice hell hound breathes fire that does 6hp damage, unless the opponent saves vs breath weapons for half damage.

Because hell hounds can move so quietly they surprise on a roll of 1-4. They can only be surprised on a roll of 1 due to their own sharp senses. Their own vision is so sharp that 50% of the time they can spot hidden or invisible creatures. These fiendish dogs are dark reddish in colour with glowing red eyes and black mouths.

Special Abilities

Breathe fire — Can breathe fire up to 10-ft. Breath damage equals their hit dice in hit points (save vs breath weapons for half damage).

Stealthy — Surprise on a roll of 1-4.

Sharp senses — Can only be surprised on a roll of 1. 50% of the time can spot hidden or invisible creatures.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.