osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 2d4 |
| Armor class | 4 |
| Move | 120-ft |
| Hit dice | 4 to 7 |
| % in lair | 30% |
| Treasure type | 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (25%), 2 magic items (10%) |
| Damage per attack | 1d10 |
| Special attacks | Breathe fire |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Lawful evil |
| Size | Medium |
Hell hounds are not native to the material plane; they are brought here by others to serve as guard dogs. These beasts have their normal bite but they can also breath fire up to 10-ft. Their breath's damage equals in hit points their hit dice. Thus a 6 hit dice hell hound breathes fire that does 6hp damage, unless the opponent saves vs breath weapons for half damage.
Because hell hounds can move so quietly they surprise on a roll of 1-4. They can only be surprised on a roll of 1 due to their own sharp senses. Their own vision is so sharp that 50% of the time they can spot hidden or invisible creatures. These fiendish dogs are dark reddish in colour with glowing red eyes and black mouths.
Special Abilities
Breathe fire — Can breathe fire up to 10-ft. Breath damage equals their hit dice in hit points (save vs breath weapons for half damage).
Stealthy — Surprise on a roll of 1-4.
Sharp senses — Can only be surprised on a roll of 1. 50% of the time can spot hidden or invisible creatures.