osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1 |
| Armor class | 4 |
| Move | 90-ft; 240-ft flying (AA:VI) |
| Hit dice | 7+3 |
| % in lair | Nil |
| Damage per attack | 2d8 |
| Special attacks | See below |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Average to high |
| Alignment | Chaotic good |
| Size | Large |
Genies come from the Elemental Plane of Air and are quite magical. They can travel the elemental planes and the Astral Plane, as well as the Prime Material. If subdued they can be enslaved for 1,001 days. Once their service has expired they are free and may not become enslaved again by the same creature.
A genie can carry up to 600 lbs without tiring, either flying or walking. A genie is able to carry double the weight on foot but only for about thirty minutes. A genie will require an hour's rest for every 30 minutes of carrying.
Genies have their own language but they also have a limited form of telepathy that enables them to communicate with any intelligent creature.
Special Abilities
Daily Powers — Genies can perform any of the following abilities once per day: create food for up to 12 people; create water or wine for up to 12 people; create up to 16 cubic-ft of cloth, 9 cubic-ft of wood, or 100 lbs of metal (the metal is not permanent and will disappear within a day); create an illusion with both sight and sound that will act on its own without being controlled. The illusion will last until it is dispelled or touched.
At Will Powers — Genies can become invisible or gaseous at will. They can also walk on the wind.
Whirlwind Form — Genies can assume the form of a whirlwind 7-ft tall, 3-ft across at the top, and 1-ft across at the bottom. This lasts for an entire round and does 2d6 hit points of damage to all creatures caught in its path. Any creature with less then 2 hit dice are killed instantly.
Vulnerability to Air Attacks — If any air-based attack is performed on the genie, it will be at -1 "to hit" and -1 to damage.