bfrpg
bfrpg| Number appearing | 1d6, Wild 2d4, Lair 2d4 |
|---|---|
| Armor class | 15 (m) |
| Move | 30' Fly 50' (15') |
| Hit dice | 4** |
| Treasure type | C |
| Damage per attack | 2 claws/1 bite/1 horn (1d4/1d4/1d6/1d4) |
| Morale | 11 |
Gargoyles are demonic-looking winged humanoid monsters with gray stone-like skin. They are often mistaken for winged stone statues, for they can remain still indefinitely without moving. Gargoyles use this disguise to ambush their foes, surprising on 1-4 on 1d6 if their foes do not otherwise suspect them. They are cruel monsters, inflicting pain on other creatures for the sole purpose of enjoyment.
Gargoyles require no food, water, or air. Due to their highly magical nature, they can only be harmed by magical weapons.
Special Abilities
Stone Disguise — Can remain still indefinitely, appearing as stone statues. Surprise on 1-4 on 1d6 if foes do not otherwise suspect them.
Magical Nature — Require no food, water, or air. Can only be harmed by magical weapons.
osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 2d8 |
| Armor class | 5 |
| Move | 90-ft; 150-ft flying (AA:IV) |
| Hit dice | 4+4 |
| % in lair | 20% |
| Damage per attack | 1d3/1d3/1d6/1d4 |
| Special attacks | None |
| Special defenses | +1 or better weapon to hit |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Man-sized |
Gargoyles are cruel creatures, 90% likely to attack any living creature they encounter. When attacking a gargoyle will employ two clawed hands, a single horn projecting from the centre of its forehead and a bite. They are usually encountered in ruins and underground caverns.
Special Abilities
Magic Weapon Required — +1 or better weapon to hit
Flying — 150-ft flying (AA:IV)