osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d4 |
| Armor class | 9 |
| Move | 120-ft swimming |
| Hit dice | 2 |
| % in lair | Nil |
| Damage per attack | 1d4 |
| Special attacks | Electricity |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Medium |
Electric eels are non-aggressive fresh water dwellers, preferring warm water. If an electric eel feels threatened or is attacked it will discharge a jolt of electricity. This electrical charge causes any creature within 5-ft of the eel to take 3d8 points of damage, all creatures within a 5-ft to 10-ft range will take 2d8 points of damage, and all creatures within 10-ft to 15-ft take 1d8 hp damage. No saving throw is allowed, though certain magic items and spells may grant immunity or reduced damage from the electrical attack. Rumours persist of a saltwater electric eel which is double the size and delivers a jolt twice as powerful.
Treasure: None
Special Abilities
Electrical Discharge — When threatened or attacked, discharges electricity: 3d8 damage within 5-ft, 2d8 damage within 5-ft to 10-ft, 1d8 damage within 10-ft to 15-ft. No saving throw allowed, though certain magic items and spells may grant immunity or reduced damage.