osric
osric| Frequency | Common |
|---|---|
| Number appearing | 2d4 or 5d4 (in the Abyss) |
| Armor class | 2 |
| Move | 90-ft |
| Hit dice | 4 |
| % in lair | 15% |
| Damage per attack | 1d4/1d4/1d4+1 |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | 30% |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Small |
Dretch are the weakest of all demonkind. Their appearance is almost comical, with a plump body with thin, gangly arms and legs. Their squat heads are bald and they have a slobbering, stupid visage.
Dretch usually attack in hordes, using tooth and claw in blind abandon. They also have the following special abilities which they can use at will, one at a time: darkness (5-ft radius), scare (as the 2nd level magic user spell), telekinesis (as the 5th level magic user spell, up to 50 lbs), or gate (as the 9th level magic user spell) a class A demon (15% chance of success). In addition, once per day they can cause a stinking cloud (as the 2nd level magic user spell), and teleport without fail (as the 5th level magic user spell, but with no chance of error).
Special Abilities
At-will abilities — Can use one at a time: darkness (5-ft radius), scare (as the 2nd level magic user spell), telekinesis (as the 5th level magic user spell, up to 50 lbs), or gate (as the 9th level magic user spell) a class A demon (15% chance of success).
Once per day — Can cause a stinking cloud (as the 2nd level magic user spell), and teleport without fail (as the 5th level magic user spell, but with no chance of error).
Treasure — Dretch are not intelligent enough to hoard treasure socially. Individually they will carry some coinage, as follows: 3d8 cp, 3d6 sp, 2d6 ep, and 2d4 gp.