← Bestiary

Dragon, Sea (Gray Dragon)

bfrpg

bfrpg
Number appearing1, Wild 1, Lair 1d4
Armor class19
Move10' Fly 60' (20') Swim 60' (15')
Hit dice8**
Treasure typeH
Damage per attack2 claws/1 bite or breath (1d6/1d6/3d8 or breath)
Morale8

Young sea dragons are light bluish-gray in color (similar to dolphins), darkening to a deep slate color in older individuals. Their skin is smooth and sleek, and their bodies are more compact than most dragons, though their long neck gives them the same flexibility.

Though they live in the water and are somewhat adapted to it, sea dragons still must breathe air, similar to dolphins or whales. A sea dragon may hold its breath up to three turns while swimming or performing other moderate activity.

These dragons have much the same physical structure as other dragons, but their feet are webbed and their tails are short, flat and broad; these adaptations help the sea dragon swim efficiently, but severely limit their ability to walk on dry land. Unlike other dragons, sea dragons do not have a tail attack. The breath weapon of a sea dragon is a cloud of steam; they are immune to damage from non-magical steam (including the breath weapon of another sea dragon), and suffer only half damage from magical steam attacks.

Sea dragons are neutral in outlook, in much the same way as ice dragons. They often maintain lairs in air-filled undersea caverns.

Special Abilities

Breath Weapon — Steam (Cloud)

Steam Immunity — Immune to damage from non-magical steam (including the breath weapon of another sea dragon), and suffer only half damage from magical steam attacks.

Hold Breath — May hold its breath up to three turns while swimming or performing other moderate activity.

No Tail Attack — Unlike other dragons, sea dragons do not have a tail attack.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.