bfrpg
bfrpg| Number appearing | Wild 2d10 |
|---|---|
| Armor class | 15 (13) |
| Move | 50' Unarmored 60' (10') |
| Hit dice | 4 |
| Treasure type | A |
| Damage per attack | 2 hooves/1 weapon (1d6/1d6/1d6 or by weapon) |
| Morale | 8 |
Centaurs appear to be half man, half horse, having the torso, arms and head of a man in the position a horse's head would otherwise occupy. A centaur is as big as a heavy horse, but much taller and slightly heavier; average males are about 7 feet tall and weigh about 2,100 pounds, and females are just a bit smaller. Centaurs may charge with a spear or lance just as a man on horseback, with the same bonuses. They typically wear leather armor when prepared for combat.
Centaurs are generally haughty and aloof, but very honorable. Most would rather die than allow humans, demi-humans, or humanoids to ride on their backs.
Special Abilities
Charge — May charge with a spear or lance just as a man on horseback, with the same bonuses.
osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 4d6 |
| Armor class | 5(4) |
| Move | 180-ft |
| Hit dice | 4 |
| % in lair | 5% |
| Treasure type | Individuals-2d4 gp (90%), 1d4 gems (50%); Lair-1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 3d6×100 pp (30%), 2d10 gems (55%), 1d12 jewellery (50%), 2 magic items (15%), 1d4 magic scrolls and 1 magic potion (50%) |
| Damage per attack | 1d6/1d6 |
| Special attacks | None |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Average |
| Alignment | Neutral to chaotic good |
| Size | Large |
Centaurs are part man, part horse. They have the body of a horse, but have the upper torso, arms and head of a human in place of the horse's neck and head. Antipathetic toward humans, yet friendly toward elves and their kin, centaurs prefer unfrequented glades, pastures and woodlands. An encountered coterie will be armed with: 50% hardwood clubs (2d4 damage), 25% composite and/or longbows with the remaining centaurs armed with lance and shield (thus, AC 4)—this last group being the leaders. All centaurs are capable of attacking with melee weapons and two hoof attacks each melee round.
If upon rare occasion encountered in their lush woodland lair, there will be an additional 1d6 (total 5d6 encountered) fighting centaurs, with twice that many females and 5d6 young. Non-fighting (female and elderly) centaurs possess but 3 hit dice and young only 1d3 hit points. The non-fighters and young attack only if directly threatened, and with hoof attacks only. Should the non-fighting and young centaurs be seriously threatened, there is a 90% chance they will be ransomed generously.
Special Abilities
Multiple Attacks — All centaurs are capable of attacking with melee weapons and two hoof attacks each melee round.