osric

osric
FrequencyUncommon
Number appearing1d2 or 2d4
Armor class-1
Move150-ft
Hit dice9
% in lair30%
Damage per attack3d4
Special attacksNone
Special defensesSee below
Magic resistance20%
IntelligenceAverage
AlignmentLawful evil
SizeLarge

Bone devils make their lair on the 5th plane of Hell. They are cruel, and enjoy torturing those weaker than themselves. They resemble large skeletons, covered in leathery white flesh, with a segmented tail like a scorpion.

Unlike most devils, bone devils prefer the frigid climate of their home plane. They have ultravision (60-ft range) which is more suited to icy climates.

Bone devils carry no treasure. They cannot be bribed with coins or gems, but they consider frozen humanoid flesh a delicacy.

Special Abilities

Special Abilities (at will, one at a time) — Fear (5-ft radius, otherwise as the 4th level magic user spell), phantasmal force (as the 1st level illusionist spell), fly (as the 3rd level magic user spell), invisibility (as the 2nd level magic user spell), detect invisibility (as the 2nd level magic user spell), or summon another bone devil (40% chance of success).

Wall of Ice — Once per day, they can create a wall of ice (as the 4th level magic user spell).

Ultravision — 60-ft range, suited to icy climates.

Bone Hook — If they score a hit, there is a 50% chance the victim will be pinned. These devils then sting with their scorpion-like tails (2d4 damage, save vs poison or lose 1d4 strength for 10 rounds).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.