osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1d4 |
| Armor class | 3 |
| Move | 90-ft |
| Hit dice | 4+2 |
| % in lair | 5% |
| Treasure type | In lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (35%), 1d6×1,000 ep (20%), 1d4 gems (20%), 1d4 jewellery (25%), random magic item or weapon (15%) |
| Damage per attack | 1d8 |
| Special attacks | Blinding |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Animal |
| Alignment | Chaotic evil |
| Size | Small |
Blindheims are found in subterranean environments. These yellowish, frog-like humanoids project twin beams of incredibly bright light from their eyes. Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.
A character who is not blinded may attack the blindheim at a penalty of -2 "to hit" (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).
Special Abilities
Blinding — Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.
Attacking while avoiding gaze — A character who is not blinded may attack the blindheim at a penalty of -2 'to hit' (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).