osric

osric
FrequencyVery rare
Number appearing1d4
Armor class3
Move90-ft
Hit dice4+2
% in lair5%
Treasure typeIn lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (35%), 1d6×1,000 ep (20%), 1d4 gems (20%), 1d4 jewellery (25%), random magic item or weapon (15%)
Damage per attack1d8
Special attacksBlinding
Special defensesNone
Magic resistanceStandard
IntelligenceAnimal
AlignmentChaotic evil
SizeSmall

Blindheims are found in subterranean environments. These yellowish, frog-like humanoids project twin beams of incredibly bright light from their eyes. Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.

A character who is not blinded may attack the blindheim at a penalty of -2 "to hit" (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).

Special Abilities

Blinding — Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.

Attacking while avoiding gaze — A character who is not blinded may attack the blindheim at a penalty of -2 'to hit' (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.