osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1d8 |
| Armor class | 8 or -1 (see below) |
| Move | 180-ft |
| Hit dice | Body 40hp, legs 15hp each |
| % in lair | Nil |
| Treasure type | 1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%) and 3 magic items and 1 scroll (25%) |
| Damage per attack | 1d8/1d8/1d10 |
| Special attacks | None |
| Special defenses | Poison cloud |
| Magic resistance | 35% |
| Intelligence | Average |
| Alignment | Chaotic evil |
| Size | Large (16-ft tall) |
Though not demons, achaierai are native to the Abyss. They are giant birds, somewhat like ostriches with short necks and four legs each. They attack as 9 hit dice monsters. Their bite attack (1d10 damage) is usable only against foes they can reach—typically those flying or over 8-ft tall. Against smaller creatures they have only two attacks with their talons.
Creatures under 8-ft tall, however, are at an equal disadvantage against achaierai. They may hit the creature's body (AC 8) only with missile weapons, spears or polearms (such as pikes). If armed with a hand weapon, they must attack the achaierai's legs (AC -1).
Special Abilities
Attack as 9 HD monster — They attack as 9 hit dice monsters.
Height-dependent combat — Bite attack (1d10 damage) is usable only against foes they can reach—typically those flying or over 8-ft tall. Against smaller creatures they have only two attacks with their talons.
Armour Class variation — Creatures under 8-ft tall may hit the creature's body (AC 8) only with missile weapons, spears or polearms (such as pikes). If armed with a hand weapon, they must attack the achaierai's legs (AC -1).
Poison cloud — If seriously wounded, such as losing more than two legs, the achaierai can emit a cloud of poison in a 20-ft diameter sphere. This cloud causes insanity (as the druidic spell feeblemind) for three hours unless a saving throw vs poison is made, inflicts 2d6 hp damage regardless of the save, and blocks line of sight.