osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 2d12 |
| Armor class | 3 |
| Move | 60-ft levitating (AA:II) |
| Hit dice | 2+1 |
| % in lair | 10% |
| Damage per attack | 1d4 |
| Special attacks | See below |
| Special defenses | Immune to electricity and lightning |
| Magic resistance | Standard |
| Intelligence | Animal |
| Alignment | Neutral |
| Size | Small |
Volts are peculiar, magical creatures that attack almost anything that ventures near their lair. They appear as little balls of grey fur with two protruding eyes and a long, whip-like tail that crackles with electricity.
Volt lairs usually smell slightly of ozone.
Treasure: None.
Special Abilities
Bite and Latch — If the creature's bite attack succeeds, it has latched onto its target and will do normal bite damage (1d4 hp) automatically every round.
Electric Tail Lash — At the same time it will lash its foe with its tail. The tail attack inflicts a strong electric shock (2d6 hp damage). Only victims not wearing metal armour receive a saving throw against this damage, and any victim wearing metal armour is treated as unarmoured (AC 10) for the purposes of the volt's attack.
Immunity — Immune to electricity and lightning.