osric

osric
FrequencyVery rare
Number appearing1
Hit dice17-22
% in lair10%
Treasure type1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d12×1,000 gp (40%), 1d6×1,000 pp (50%), 2d20 gems (50%), 1d8 jewellery (10%), any 3 magic item+1 scroll (25%)
Special attacksSpells
Special defensesSee below
Magic resistance60%
IntelligenceGenius or Supra-Genius
AlignmentChaotic good
SizeLarge (18-ft or more)

Titans are powerful creatures not native to the material plane. They normally appear as massive humans, figured and possessed of an unearthly beauty. The movement rate, armour class, and damage caused by titans is as follows: 17 HD: MV 210-ft, AC 2, DAM 7d6 18 HD: MV 210-ft, AC 1, DAM 7d6 19 HD: MV 150-ft, AC 0, DAM 7d6 20 HD: MV 150-ft, AC -1, DAM 7d6 21 HD: MV 150-ft, AC -2, DAM 8d6 22 HD: MV 150-ft, AC -3, DAM 8d6

Special Abilities

Levitate — May levitate at will.

Invisibility — Twice per day can become invisible.

Æthereal Shift — Twice per day can shift into the æthereal plane.

Spellcasting — All titans have the ability to cast both clerical and magic spells. For each type of spell, roll 1d4+3. This number represents the maximum spell level the titan can cast for that type of spell. The titan can cast 2 spells of each level.

Example: the die rolls result in a 4 for magic spells and a 6 for clerical spells. The titan would be able to cast 2 first level magic spells, 2 second level, 2 third level and 2 fourth level. He or she would also be able to cast 2 first level clerical spells, 2 second level, 2 third level, 2 fourth level, 2 fifth level, and 2 sixth level.

Mental Immunity — Immune to all mental attacks, and may have mental powers if the GM makes use of psionics in the campaign.

Storm Giant Companion — It is possible (20% chance) that a titan will be accompanied by a storm giant, for the two races are friendly with each other.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.