osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d4 |
| Armor class | 1 |
| Move | 150-ft |
| Hit dice | 15+1d6+1 |
| % in lair | 30% |
| Treasure type | 10d4×100 gp, 4d6+6 gems(15%), 1d8 jewellery (10%), 4 magic items (25%) |
| Damage per attack | 7d6 |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | Exceptional |
| Alignment | Chaotic good |
| Size | Large (21-ft) |
Storm giants are the most formidable of giants in many campaigns. They live in remote locations; about 60% of the time they live on clouds like their cloud giant cousins, and 30% of the time in the mountains like their stone giant relatives. Somewhat more rarely (10% of the time) storm giants choose to live underwater. In all cases, they live in immense, luxurious castles. Like other giants, storm giants have a fondness for pets and if living above water will have 1d4 griffons 30% of the time and 1 or 2 rocs 70% of the time. However, storm giants who have their castle abodes under water will instead have 2d4 sea lions.
Storm giants are too intelligent, sophisticated, and magically endowed to toss rocks like their brethren. Instead, storm giants can employ the following spell-like abilities once per day: lightning bolt (8d8 damage), call lightning (10 to 15d6 damage, 3 bolts), control winds, predict weather, and weather summoning. Further, they can levitate their own weight plus an additional weight equal to 30,000 gold pieces two times per day. Storm giants can breathe and otherwise function underwater unimpeded. They are immune to all damage by electricity, including the fearsome electrical bolt breathed by the dreaded blue dragon.
Description: There are two typical appearances of storm giants, related to their preference for environment. Those who choose to live underwater are often of green hair, eyes and skin, while those above water have purple skin, eyes either purple or cloudy grey, and blue-tinted black hair.
Special Abilities
Spell-like Abilities — Once per day: lightning bolt (8d8 damage), call lightning (10 to 15d6 damage, 3 bolts), control winds, predict weather, and weather summoning.
Levitate — Can levitate their own weight plus an additional weight equal to 30,000 gold pieces two times per day.
Underwater Function — Can breathe and otherwise function underwater unimpeded.
Electricity Immunity — Immune to all damage by electricity, including the fearsome electrical bolt breathed by the dreaded blue dragon.
Pets — If living above water will have 1d4 griffons 30% of the time and 1 or 2 rocs 70% of the time. Storm giants who have their castle abodes under water will instead have 2d4 sea lions.