osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 1d8 |
| Armor class | 4 |
| Move | 30-ft; 120-ft in web |
| Hit dice | 4+4 |
| % in lair | 75% |
| Treasure type | 2d6×1,000 cp (20%), 1d6×1,000 sp (25%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (15%), 1d3 magic items (10%) |
| Damage per attack | 1d8 |
| Special attacks | Poison, webs |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Large |
Rather than being hunters, these creatures are like their common, tiny cousins in that they build webs to ensnare prey. In addition to their venomous bite, it takes 2 combat rounds to break free from their webs (+1 additional round for each point of strength below 17). In some fantasy worlds, such as those inspired by J.R.R. Tolkien's Middle Earth™, giant spiders can speak Common; in others, they are voiceless.
Special Abilities
Poison — Venomous bite.
Webs — It takes 2 combat rounds to break free from their webs (+1 additional round for each point of strength below 17).
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.