osric

osric
FrequencyVery rare
Number appearing4d4
Armor class-3
Move1,000-ft
Hit dice2d6 hp
% in lair10%
Treasure type2d4 gems (50%), one miscellaneous magic item plus two potions and a scroll (60%)
Damage per attack1d4/1d4/1d4
Special attacksSee below
Special defensesSee below
Magic resistanceSee below
IntelligenceHigh to genius
AlignmentChaotic evil
SizeSmall

Quicklings once resembled brownies, sylphs, pixies and other fey creatures, but have become corrupted by chaos. They dwell in fey areas, but the sylvan beauty of their homes has lost its subtlety and become sick, with plants forced to grow blooms of unnatural size and lurid colour, and their delicate scents have become cloying, eye-watering perfume.

Quicklings are somehow sped up in time, living at a different pace relative to other creatures of the prime material plane. They move so fast they can only be seen as a blur. Their three attacks (with daggers) constitute three separate attack routines, and the quickling will always win ini- tiative against any opponent who is not hasted. Quicklings cannot be surprised, and thanks to their enchanted nature and uncanny speed, they make all saving throws at +10 on the dice.

Quicklings speak most fey tongues, including elven, though they speak at three times normal speed which makes them very hard to understand.

Special Abilities

Time-Shifted Movement — Move so fast they can only be seen as a blur. Three attacks constitute three separate attack routines. Always win initiative against any opponent who is not hasted.

Cannot Be Surprised — Quicklings cannot be surprised.

Enhanced Saves — Make all saving throws at +10 on the dice.

Spell-Like Powers — Each quickling can use the following spell-like powers once each per day: dig, fire charm, forget, invisibility, levitate, shatter and ventriloquism.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.