← Bestiary

Phase Spider

osric

osric
FrequencyVery rare
Number appearing1
Armor class7
Move60-ft; 120-ft in web
Hit dice5+5
% in lair75%
Treasure type1d10×1,000 cp (20%), 1d10×1,000 sp (20%), 1d10×1,000 ep (20%), 1d10×1,000 gp (20%), 1d10×100 pp (20%), 1d4 gems (10%), 1d10 jewellery (10%), any three magic items plus one scroll (15%)
Damage per attack1d4+1
Special attacksSee below
Special defensesSee below
Magic resistanceNormal
IntelligenceLow
AlignmentNeutral
SizeLarge

The phase spider is so named because it is able to shift itself subtly in and out of reality during combat. The creature can stay out of phase, waiting to deliver its poisonous bite (victims save at -2; the creature is very deadly). If struck by a phase door spell, the phase spider must remain in phase for eight rounds. Becoming æthereal through magic or other means puts attackers in phase with the creature and they may strike at it with no disadvantage. The webs of this creature are highly sought after for the construction of bags of holding, etc.

Special Abilities

Phasing — Able to shift itself subtly in and out of reality during combat. Can stay out of phase, waiting to deliver its poisonous bite.

Poisonous Bite — Victims save at -2; the creature is very deadly.

Phase Door Vulnerability — If struck by a phase door spell, the phase spider must remain in phase for eight rounds.

Æthereal Combat — Becoming æthereal through magic or other means puts attackers in phase with the creature and they may strike at it with no disadvantage.

Valuable Webs — The webs of this creature are highly sought after for the construction of bags of holding, etc.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.