osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d6 |
| Armor class | 8 |
| Move | 90-ft |
| Hit dice | 2 |
| % in lair | 10% |
| Treasure type | 1d10×1,000 cp (10%), 1d20×1,000 sp (20%), 1d6×1,000 ep (10%), 1d8×1,000 gp (40%), 1d12 gems (25%), 1d8 jewellery (25%) |
| Damage per attack | 1d8/1d8 |
| Special attacks | Nil |
| Special defenses | Regeneration, impervious to cold, magical weapons to hit |
| Magic resistance | Standard |
| Intelligence | Semi- |
| Alignment | Chaotic evil |
| Size | Large (9-ft tall) |
An ice troll has the general form of a troll but its cold, semi-transparent body seems to have been chiselled from blue-tinged ice. Ice trolls prefer underground dwellings such as dungeons or caverns and will always lair near running water if possible or, failing that, the wettest spot they can find. These trolls regenerate 2 hp per round and are capable of rebonding severed limbs, but only if the limb is immersed in water. A severed limb will move toward the nearest body of water if one is within 30-ft. Severed limbs will not attack independently.
In combat, ice trolls attack with two claw attacks for 1d8 points of damage apiece. As with other types of trolls, these attacks can be directed at two different opponents. Ice trolls can only be hit with magical weapons and are immune to cold based attacks of any kind. Fire inflicts double damage upon ice trolls.
Ice trolls have the superior 90-ft infravision and an acute sense of smell. They also share the racial traits of most troll types, having great strength, being fearless in combat, and attacking until either victorious or slain.
Special Abilities
Regeneration — Regenerate 2 hp per round and are capable of rebonding severed limbs, but only if the limb is immersed in water. A severed limb will move toward the nearest body of water if one is within 30-ft. Severed limbs will not attack independently.
Magical weapons to hit — Ice trolls can only be hit with magical weapons.
Impervious to cold — Immune to cold based attacks of any kind.
Fire vulnerability — Fire inflicts double damage upon ice trolls.
Infravision — 90-ft infravision.
Acute sense of smell — Ice trolls have an acute sense of smell.
Fearless — Fearless in combat, and attacking until either victorious or slain.