osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 30d10 |
| Armor class | 7 |
| Move | 90-ft |
| Hit dice | 1d6 hp |
| % in lair | 70% |
| Treasure type | 3d8 sp per individual |
| Damage per attack | 1d6 or by weapon |
| Special attacks | +3 "to hit" with bow or sling |
| Special defenses | Save at 4 levels higher (see below) |
| Magic resistance | See below |
| Intelligence | Very |
| Alignment | Lawful good |
| Size | Small |
Halflings as a race value hard work and simple living. Their settlements are as likely to contain small cottages as they are to have underground dwellings. They tend to keep to themselves and ask the same of other races.
Halflings will usually wear leather or padded armour and they prefer a hand axe, club, spear, or sling as weapons. There is a 10% chance per level that higher level halflings may have magic armour and/or weapons.
Halflings speak their own language and will also be able to speak common, gnome, goblin, and orc.
A halfling has a rosy face with light brown to brown hair and brown to hazel eyes. Their clothes are simple earth colours, grey, tan, or brown.
Their lifespan averages about 150 years.
Special Abilities
Resistance to Magic and Poison — Because of their natural resilience to both magic and poison, halflings save against these effects at four levels higher then they actually are.
Stealth — Halflings are very adapt at sneaking and hiding. They will surprise on a roll of 1-4 on a d6. Halflings are so adept at using the natural camouflage that they should be considered invisible if there is any foliage to hide in.
Ranged Combat — +3 "to hit" with bow or sling.