bfrpg
bfrpg| Number appearing | Lair 1d6 |
|---|---|
| Armor class | 15 |
| Move | 40' |
| Hit dice | 2* |
| Treasure type | D |
| Damage per attack | 1 dagger or fist (1d4) |
| Morale | 6 |
Dryads are female nature spirits; each is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic. A dryad lives as long as her tree, and dies when the tree dies; likewise, if the dryad is killed, her tree dies also.
A dryad's delicate features are much like a female elf's, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons. Although they are generally solitary, up to seven dryads have been encountered in one place on rare occasions.
Shy, intelligent, and resolute, dryads are as elusive as they are alluring – they avoid physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a dryad can charm (as the spell charm person), attempting to gain control of the attacker(s) who could help the most against the rest. Any attack on her tree, however, provokes the dryad into a frenzied defense.
Special Abilities
Tree Bond — Mystically bound to a single enormous oak tree. Must never stray more than 300 yards from it or become ill and die within 4d6 hours. Lives as long as her tree; if the dryad dies, her tree dies also, and vice versa.
Charm — Can charm (as the spell charm person), attempting to gain control of attackers who could help the most against the rest.
Elusive — Avoid physical combat and are rarely seen unless they wish to be.
osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1d6 |
| Armor class | 10 |
| Move | 120-ft |
| Hit dice | 2 |
| % in lair | 10% |
| Treasure type | 2d4×100 gp (100%), 10d4 gems (50%) |
| Damage per attack | 1d2 |
| Special attacks | Charm |
| Special defenses | See below |
| Magic resistance | 50% |
| Intelligence | High |
| Alignment | Neutral |
| Size | Man-sized |
Dryads are bashful tree sprites who dwell in the most remote locations. They appear as stunning young maidens. They are never far from the oak tree of which they are a part. Dryads are non-violent and will never attack unless they have no other choice. A dryad will try to escape by stepping into any nearby tree. They can also cast dimension door and return to their own tree. The only thing different about a tree that houses a dryad is its size. A dryad can also cast a charm person spell thrice a day.
If a dryad sees a young man with a charisma score of at least 16 she will attempt to charm him. If successful there is a 50% chance he will never been again. If the youth does return it will be at least 1d4 years later.
Dryads have their own language as well as elven, pixie, sprite, and they can also speak with animals.
Special Abilities
Tree Step — Can escape by stepping into any nearby tree. Can also cast dimension door and return to their own tree.
Charm Person — Can cast charm person thrice a day. If a dryad sees a young man with a charisma score of at least 16 she will attempt to charm him. If successful there is a 50% chance he will never been again. If the youth does return it will be at least 1d4 years later.
Languages — Dryads have their own language as well as elven, pixie, sprite, and they can also speak with animals.