← Bestiary

Dragon, Green

osric

osric
FrequencyRare
Number appearing1d4
Armor class2
Move90-ft; 240-ft flying (AA:II)
Hit dice7 to 9
% in lair40%
Treasure type(For a typical individual) 5d6×1,000 cp (25%), 1d100×1,000 sp (40%), 1d4×10,000 ep (40%), 1d6×10,000 gp (55%), 5d10×100 pp (25%), 1d100 gems (50%), 1d4×10 jewellery (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%)
Damage per attack1d6/1d6/2d10
Special attacksSee below
Special defensesSee below
Magic resistanceStandard
IntelligenceAverage to very
AlignmentLawful evil
SizeLarge (36-ft long)

Particularly renowned for their foul temper, which is said to be even more venomous than their breath, green dragons prefer to live in caverns or ruins in or near forests.

Green dragons sometimes (45%) speak, rarely (20%) cast magic, and will sometimes (40%) be found asleep. If the dragon is asleep, there is a 1 in 6 chance that it will awaken in the presence of adventurers. Dragons also sometimes feign sleep.

If a green dragon can cast spells, it will do so as a magic user equal to its age category. Thus a green dragon with 6 hit points per die can cast spells as if it were a 6th level magic user. Owing to the magical nature of the creature, it does not require somatic or material components to its spells—it need only speak the incantation.

Special Abilities

Breath Weapon — Green dragon breath is a cloud of toxic gas, 50-ft long, 40-ft wide, and 30-ft high. The dragon may use this breath weapon up to three times per day.

Speech — Sometimes (45%) speak.

Spellcasting — Rarely (20%) cast magic as a magic user equal to its age category. Does not require somatic or material components—only speaks the incantation.

Sleep — Will sometimes (40%) be found asleep. If asleep, 1 in 6 chance to awaken in the presence of adventurers. Dragons also sometimes feign sleep.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.