osric
osric| Frequency | Uncommon to rare |
|---|---|
| Number appearing | 1d4 |
| Armor class | 1 |
| Move | 90-ft; 240-ft flying (AA:II) |
| Hit dice | 7 to 9 |
| % in lair | 35% |
| Treasure type | (For a typical individual) 5d6×1,000 cp (25%), 1d100×1,000 sp (40%), 1d4×10,000 ep (40%), 1d6×10,000 gp (55%), 5d10×100 pp (25%), 1d100 gems (50%), 1d4×10 jewellery (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%) |
| Damage per attack | 1d4/1d4/3d6+2 |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | High |
| Alignment | Chaotic good |
| Size | Large (36-ft long) |
Copper dragons live in a similar climate to blue dragons.
Copper dragons often (45%) are known to speak, and sometimes (40%) cast magic, but sometimes (40%) will be found asleep. If the dragon is asleep, there is a 1 in 6 chance that it will awaken in the presence of adventurers. Dragons also sometimes feign sleep.
If a copper dragon can cast spells, it gains spells as if it were a magic user of a level equal to its age category.
Special Abilities
Breath Weapon - Acid — A blast of acid, like a black dragon's breath, that does damage equal to the dragon's hit points (but a save vs dragon breath halves this amount).
Breath Weapon - Slowing Gas — A cloud of slowing gas (20-ft×30-ft×30-ft) which requires all subjects to save vs breath weapon or be slowed (as the spell) for 6 minutes.
Breath Weapons — The dragon may use breath weapons up to three times per day.
Speech — 45% chance to speak.
Spellcasting — 40% chance to cast magic. Gains spells as if it were a magic user of a level equal to its age category.
Sleep — 40% chance to be found asleep. If asleep, 1 in 6 chance to awaken in the presence of adventurers. May feign sleep.