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Dragon, Blue

osric

osric
FrequencyRare
Number appearing1d4
Armor class2
Move90-ft; 240-ft flying (AA:II)
Hit dice8 to 10
% in lair50%
Treasure type5d6×1,000 cp (25%), 1d100×1,000 sp (40%), 1d4×10,000 ep (40%), 1d6×10,000 gp (55%), 5d10×100 pp (25%), 1d100 gems (50%), 1d4×10 jewellery (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%)
Damage per attack1d6/1d6/3d8
Special attacksSee below
Special defensesSee below
Magic resistanceStandard
IntelligenceVery
AlignmentLawful evil
SizeLarge (42-ft long)

The deserts of the southern lands are home to the deadly blue dragons. These creatures dwell in vast caves in arid lands coming forth to visit their enemies and innocent victims with deadly lightning attacks.

Blue dragons often (60%) are known to speak, only sometimes (30%) cast magic, but sometimes will (30%) be found asleep. If the dragon is asleep, there is a 1 in 6 chance that it will awaken in the presence of adventurers. Dragons also sometimes feign sleep.

If a blue dragon can cast spells, it gains spells as if it were a wizard of a level equal to its age category.

Special Abilities

Breath Weapon — Blue dragon breath is a bolt of lighting, 100-ft long×5-ft wide. It does damage equal to the dragon's hit points (but a save vs dragon breath halves this amount). The dragon may use this breath weapon up to three times per day.

Speech — 60% chance of being able to speak.

Spellcasting — 30% chance of being able to cast magic. If the dragon can cast spells, it gains spells as if it were a wizard of a level equal to its age category.

Sleep — 30% chance of being found asleep. If asleep, 1 in 6 chance of awakening in the presence of adventurers. Dragons also sometimes feign sleep.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.