osric

osric
FrequencyRare
Number appearing1
Armor class8
Move60-ft
Hit dice2
% in lair80%
Treasure type1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 1d8 gems (30%), 1d4 jewellery (20%), sword, armour, or misc. weapon (10%)
Damage per attack1d6 or by weapon
Special attacksNone
Special defensesCan only be hit by magical weapons
Magic resistanceStandard
IntelligenceLow
AlignmentChaotic evil
SizeMan-sized

A coffer corpse resembles a zombie, seeming nothing more then a rotting, fetid corpse. They are the bodies of the dead who are left behind, never given a proper burial, their souls never finding rest.

Special Abilities

Immunity to Normal Weapons — Normal weapons do no damage to a coffer corpse. If they are hit for 6 or more points in a single round of combat by a normal weapon they will fall down, only to rise up the next round. All who witness this horror must save vs fear, those who fail will panic and run away. A magic weapon is needed to truly damage a coffer corpse.

Immunity to Mind Control — Immune to sleep and charm spells.

Strangling Attack — About 25% of the time a coffer corpse will attack with a weapon, all of the others will attack with their hands. If their attack is bare handed and they have successfully hit, they have grabbed their target by the throat causing 1d6 damage. Each successive round thereafter they cause an additional 1d6 damage as they are strangling their victim, with no additional roll needed. They will continue choking until they are destroyed or their victim is dead.

Turning — Turned as type 6 (Ghast).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.