osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1 |
| Armor class | 7 |
| Move | 70-ft |
| Hit dice | 50 hp |
| % in lair | Nil |
| Treasure type | None |
| Damage per attack | 3d10 |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | See below |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Large (8-ft tall) |
A clay golem is created through the following procedure: a lawful good cleric of at least 17th level (or a lower level cleric of same alignment using a magical tome written for such a process) creates a man-shaped figure out of clay and then undertakes an uninterrupted ritual involving material components worth no less than 20,000 gp, vestments and ritual items worth another 30,000 gp and the spells resurrection, animate object, commune, prayer and bless.
A clay golem is under the direct command of its creator. It stands a 1% cumulative chance of possession by a spirit of chaotic evil alignment for each round the golem is in combat. The creator can never regain control if the golem is possessed. Once possessed, the golem will kill any nearby living thing starting with the closest creature and will haste itself if it has not already done so.
Special Abilities
Damage Healing — Damage inflicted by a clay golem can only be healed by a cleric of 17th level or greater.
Attacks as 12 HD — It attacks as a 12 hit dice monster.
Haste — Once per day, a clay golem can act as if hasted for three combat rounds after having been in melee for one round.
Possession Risk — 1% cumulative chance per combat round of possession by a spirit of chaotic evil alignment. Creator can never regain control if possessed.