osric

osric
FrequencyUncommon
Number appearing1d6
Armor class5
Move120-ft
Hit dice6
% in lairNil
Damage per attack2d6
Special attacksSee below
Special defensesNil
Magic resistanceStandard
IntelligenceNon-
AlignmentNeutral
SizeLarge (20-ft long)

Cave Lizards dwell in underground settings such as caverns and dungeons. A cave lizard's colouration allows it to blend with its surroundings and the cave lizard is capable of running on the walls or even on the ceiling at its full movement rate. On a natural hit of 20 its jaws have clamped onto its prey, causing double damage on that attack. In combat a cave lizard will attempt to drag a clamped victim to its lair and devour it.

Treasure: In lair: 1d4×1,000 cp (30%), 2d4×1,000 sp (40%), 1d3×1,000 ep (25%), 1d4 gems (50%)

Special Abilities

Camouflage — A cave lizard's colouration allows it to blend with its surroundings.

Wall/Ceiling Movement — The cave lizard is capable of running on the walls or even on the ceiling at its full movement rate.

Clamp — On a natural hit of 20 its jaws have clamped onto its prey, causing double damage on that attack. In combat a cave lizard will attempt to drag a clamped victim to its lair and devour it.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.