osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1d12 |
| Armor class | 5 |
| Move | 60-ft |
| Hit dice | 5 |
| % in lair | Nil |
| Damage per attack | 2d4 |
| Special attacks | Nil |
| Special defenses | See below |
| Magic resistance | All saves at +4 |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Medium |
Caryatid columns share many similarities to stone golems, being created in much the same way. They appear as intricately-carved columns in the shape of a person, usually in pairs. The most common type is maidens, however they can resemble practically anyone. In their dormant state they are almost indistinguishable from a normal statue. The only indication of their true nature is a faint outline of sword held in one hand. They are created as guardians and will animate only when triggered by a certain event. Their trigger must be something simple like someone entering a room, lifting a chest, or opening a door. Once animated they will do their utmost to prevent the trigger from continuing. When their task is complete they will return to their previous place and form.
The caryatid column's main purpose is not combat, but if pressed they will use their swords and attack. They attack as 5 HD monsters. Normal weapons do half damage and magical weapons score full damage, but without their additional magical effects. Additionally any weapon that hits a caryatid column has a 25% chance of breaking. For each plus that the weapon has reduces the chance of breaking by 5%; consider any magical weapons without any pluses as a +1.
Treasure: None
Special Abilities
Triggered Animation — Animate only when triggered by a certain event. Their trigger must be something simple like someone entering a room, lifting a chest, or opening a door. Once animated they will do their utmost to prevent the trigger from continuing. When their task is complete they will return to their previous place and form.
Weapon Resistance — Normal weapons do half damage and magical weapons score full damage, but without their additional magical effects. Additionally any weapon that hits a caryatid column has a 25% chance of breaking. For each plus that the weapon has reduces the chance of breaking by 5%; consider any magical weapons without any pluses as a +1.
Disguise — In their dormant state they are almost indistinguishable from a normal statue. The only indication of their true nature is a faint outline of sword held in one hand.