osric

osric
FrequencyUncommon
Number appearing1d6
Armor class3/7
Move120-ft
Hit dice3+1
% in lair50%
Damage per attackParalysis
Special attacksParalysis
Special defensesNone
Magic resistanceStandard
IntelligenceNon-intelligent
AlignmentNeutral
SizeLarge

A fearsome, subterranean omnivore, the carcass creeper has been described as the magical hybrid of a cutworm and a squid. It requires a steady supply of fresh corpses in which to lay its eggs.

The armoured head belies a tender, vulnerable body so the creeper will rely on its speed and many paralysing tentacles to protect itself as it secures prey. Each of the tentacles has a 2-ft reach, although larger specimens are not unknown.

Special Abilities

Paralysing Tentacles — Each of the tentacles has a 2-ft reach, although larger specimens are not unknown.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.