osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 1d6 |
| Armor class | 3/7 |
| Move | 120-ft |
| Hit dice | 3+1 |
| % in lair | 50% |
| Damage per attack | Paralysis |
| Special attacks | Paralysis |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Non-intelligent |
| Alignment | Neutral |
| Size | Large |
A fearsome, subterranean omnivore, the carcass creeper has been described as the magical hybrid of a cutworm and a squid. It requires a steady supply of fresh corpses in which to lay its eggs.
The armoured head belies a tender, vulnerable body so the creeper will rely on its speed and many paralysing tentacles to protect itself as it secures prey. Each of the tentacles has a 2-ft reach, although larger specimens are not unknown.
Special Abilities
Paralysing Tentacles — Each of the tentacles has a 2-ft reach, although larger specimens are not unknown.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.