bfrpg
bfrpg| Number appearing | 2d4, Wild 5d4, Lair 5d4 |
|---|---|
| Armor class | 15 (13) |
| Move | 30' Unarmored 40' |
| Hit dice | 3+1 |
| Treasure type | Q, R each; B, L, M in lair |
| Damage per attack | 1 weapon (1d8+1 or by weapon +1) |
| Morale | 9 |
Bugbears look like huge, hairy goblins, standing about 6 feet tall. Their eyes are usually a darkish brown color and they move very quietly. They are wild and relatively fearless, and bully smaller humanoids whenever possible.
Bugbears prefer to ambush opponents if they can. When hunting, they often send scouts ahead of the main group. Bugbear attacks are coordinated, and their tactics are sound if not brilliant. They are able to move in nearly complete silence, surprising opponents on 1-3 on 1d6. In order to remain silent, they must wear only leather or hide armor, as indicated in the Armor Class scores above. Bugbears receive a +1 bonus on damage due to their great Strength. As with most goblinoid monsters, they have Darkvision with a 30' range.
Special Abilities
Surprise — Surprise opponents on 1-3 on 1d6. In order to remain silent, they must wear only leather or hide armor.
Darkvision — 30' range.
Strength Bonus — +1 bonus on damage due to their great Strength.
osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 6d6 |
| Armor class | 5 |
| Move | 90-ft |
| Hit dice | 3+1 |
| % in lair | 25% |
| Damage per attack | 2d4 or by weapon |
| Special attacks | Surprise on a 1-3 on 1d6 |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Low to average |
| Alignment | Chaotic evil |
| Size | Large (7-ft tall) |
Bugbears tend to form bands and live near goblins, a distant relative. Although bugbears have 60-ft infravision, they can live both above and below ground. Bugbears are quite stealthy and surprise at 50%; and a "hear noise" roll will not detect them.
Bugbears use a variety of weapons usually gathered from fallen opponents. These include axes, morning stars, hammers, swords, spears and missile weapons.
Bugbears speak hobgoblin and goblin as well as chaotic evil and their own cursed speech.
Special Abilities
Stealth — Surprise at 50% (1-3 on 1d6). A 'hear noise' roll will not detect them.
Infravision — 60-ft infravision.