osric

osric
FrequencyRare
Number appearing1d2
Armor class4
Move150-ft
Hit dice12
% in lairNil
Damage per attack2d4/1d4 +1 or 2d4/1d6/1d6/1d6/1d6/1d6/1d6
Special attacksLightning bolt
Special defensesImmune to electricity and poison
Magic resistanceStandard
IntelligenceLow
AlignmentNeutral evil
SizeLarge

A behir is a particularly nasty subterranean beast with a crocodile's head on a 40-ft long snake-like body with twelve sets of legs. These creatures move very fast and can climb vertically at half their speed. Their main method of attacking is to bite and wrap their body around their prey and squeeze. On the second round they can still bite but the held victim is now subject to 6 claw attacks. Every 10 rounds a behir can also breathe a 20-ft lightning bolt that does 4d6+24 damage unless a save vs breath is made for half damage. Occasionally (on a 20) a behir will swallow its victim whole.

Special Abilities

Climbing — Can climb vertically at half their speed.

Constriction — Main method of attacking is to bite and wrap their body around their prey and squeeze. On the second round they can still bite but the held victim is now subject to 6 claw attacks.

Lightning Breath — Every 10 rounds a behir can breathe a 20-ft lightning bolt that does 4d6+24 damage unless a save vs breath is made for half damage.

Swallow Whole — Occasionally (on a 20) a behir will swallow its victim whole.

Treasure — Inside the beast's stomach will be 10d4 gems (60%), 1d8 jewellery (30%), and a misc. magic item that can survive its digestive juices (10%)

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.