osric

osric
FrequencyRare
Number appearing10d8
Armor class6 or better
Move30-ft hopping / 150-ft swimming
Hit dice1
% in lair20%
Damage per attackBy weapon
Special attacksHop
Special defensesCamouflage
Magic resistanceStandard
IntelligenceLow to average
AlignmentChaotic evil
SizeSmall to Man-sized

Batrachians represent the more advanced frog-man tribes, and are typically armed with spear and shield or harpoon and shield (treat their harpoons as spears). Batrachians can have shamans (maximum of 5th level) or witch doctors (maximum of 5th/4th level).

Optional: If the Cthulhu mythos is in play, at least some batrachians may well worship Cthulhu. In this case they may be a lesser kind of Deep One.

There is a 25% chance that batrachians will have 2d4 giant frogs (75%) or poisonous giant frogs (25%) in their lair. Batrachians with poisonous giant frogs available may (50% chance) have anointed their spears or harpoons with poison.

Rumours persist of batrachian ghouls, which may be under the shaman or witch doctor's command.

Treasure: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewellery and a 10% chance of 1d3 magic items.

Special Abilities

Hop — A hop counts as a charge, with an additional +1 'to hit' bonus. A batrachian making a hop attack with a spear or harpoon will inflict double damage. If not armed with a long weapon like a spear or harpoon, a batrachian will always lose initiative due to its clumsy movements on land.

Camouflage — Batrachians are well-camouflaged and can remain motionless for long periods. They are also cold-blooded and hence hard to see with infravision. As a result they surprise opponents 50% of the time, or 80% of the time if hopping.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.