osric
osric| Frequency | Common |
|---|---|
| Number appearing | 1d100×10 |
| Armor class | 8, see below |
| Move | 10-ft; 240-ft flying (AA:V) |
| Hit dice | 1d2 hp |
| % in lair | 10% |
| Damage per attack | 1 |
| Special attacks | Swarm, see below |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Animal |
| Alignment | Neutral |
| Size | Small |
This listing includes all types of bats. They will only attack when trapped, seeking to escape. When startled, they will swarm, causing confusion, extinguishing torches, etc. Because of their sonar navigation, their AC can rise to 4 given the right conditions, as they are nimble and swift.
Special Abilities
Swarm — When startled, they will swarm, causing confusion, extinguishing torches, etc.
Sonar Navigation — Because of their sonar navigation, their AC can rise to 4 given the right conditions, as they are nimble and swift.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.