osric

osric
FrequencyCommon
Number appearing20d10
Armor classDetermined by armour worn
Move120-ft
Hit dice1d6 hp
% in lair20%
Treasure typeIndividual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
Damage per attackBy weapon
Special attacksLeader types may have spells
Special defensesNone
Magic resistanceStandard
IntelligenceMean (average to very)
AlignmentNeutral (chaotic evil)
SizeMan-sized

Bandits are found in almost any locale, for wherever there is a civilisation there will be those who prey upon the weak. There will always be higher level fighters found with large groups of bandits. Consult the chart below to determine the exact number and level.

For every 20 bandits: 1 additional 3rd level fighter For every 30 bandits: 1 additional 4th level fighter For every 40 bandits: 1 additional 5th level fighter For every 50 bandits: 1 additional 6th level fighter

Bandits will always be led by a high level fighter (8th to 10th level), 6 guards (2nd level), and a lieutenant (7th level). These members are in addition to those described above. The level of the commander is determined as follows:

Under 100 bandits: 8th level fighter 100 to 150 bandits: 9th level fighter Over 150 bandits: 10th level fighter

There is a 25% chance per 50 bandits of a magic user being present with the group. If there is a magic user present he will be 7th to 10th level (determined by 1d4 roll).

There is a 15% chance per 50 bandits of a cleric being present with the group, if a cleric is present he will be 5th or 6th level and he will be accompanied by an assistant of 3rd or 4th level.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.