osric

osric
FrequencyVery rare
Number appearing1d4
Armor class6
Move60-ft bipedal; 120-ft quadrupedal gait
Hit dice5
% in lair15%
Treasure type(in lair) 1d12×1,000 cp (20%), 1d6×1,000 sp (35%), 1d6×1,000 ep (10%), 1d6×1,000 gp (40%), 1d4 gems (30%), 1d3 jewellery (25%), one magic item and one potion (10%)
Damage per attack1d6/1d6/1d8
Special attacksSee below
Special defensesNone
Magic resistanceStandard
IntelligenceAverage
AlignmentChaotic evil
SizeLarge (8-ft tall)

So-called for their weird and incomprehensible tongue that no human or demi-human has ever succeeded in learning, babblers may be a kind of mutant lizard man—though if so, the mutation is quite extreme. They live in swamps and marshes and are yellow in colour with blotches of grey and grey underbellies. They look like miniature tyrannosaurs with longer arms, and can move bipedally though they are better adapted to quadrupedal movement (but they can only use their claws effectively when standing upright). When on their bellies in a swamp, they are hard to detect and may hide like a 5th level thief.

Babblers like the taste of human. They are occasionally found in lizard man raiding parties.

Special Abilities

Incomprehensible Speech — Their weird tongue has never been successfully learned by any human or demi-human.

Swamp Stealth — When on their bellies in a swamp, they are hard to detect and may hide like a 5th level thief.

Movement — Can move bipedally (60-ft) or quadrupedally (120-ft), but can only use claws effectively when standing upright.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.