osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 10d10 |
| Armor class | 6 |
| Move | 30-ft hopping / 150-ft swimming |
| Hit dice | 1 |
| % in lair | 20% |
| Damage per attack | 1d2/1d2/1d4+1 |
| Special attacks | Hop |
| Special defenses | Camouflage |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Small to Man-sized |
Anurans represent the less advanced frog-man tribes, and typically do not possess weapons or armour. Anurans can have shamans (maximum of 3rd level) or witch doctors (maximum of 3rd/2nd level). They otherwise count as batrachians.
There is a 25% chance that batrachians will have 2d4 giant frogs (75%) or poisonous giant frogs (25%) in their lair. Batrachians with poisonous giant frogs available may (50% chance) have anointed their spears or harpoons with poison.
Rumours persist of batrachian ghouls, which may be under the shaman or witch doctor's command.
Treasure: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewellery and a 10% chance of 1d3 magic items.
Special Abilities
Hop — A hop counts as a charge, with an additional +1 'to hit' bonus. A batrachian making a hop attack with a spear or harpoon will inflict double damage. If not armed with a long weapon like a spear or harpoon, a batrachian will always lose initiative due to its clumsy movements on land.
Camouflage — Batrachians are well-camouflaged and can remain motionless for long periods. They are also cold-blooded and hence hard to see with infravision. As a result they surprise opponents 50% of the time, or 80% of the time if hopping.