osric

osric
FrequencyRare
Number appearing10d10
Armor class6
Move30-ft hopping / 150-ft swimming
Hit dice1
% in lair20%
Damage per attack1d2/1d2/1d4+1
Special attacksHop
Special defensesCamouflage
Magic resistanceStandard
IntelligenceLow
AlignmentChaotic evil
SizeSmall to Man-sized

Anurans represent the less advanced frog-man tribes, and typically do not possess weapons or armour. Anurans can have shamans (maximum of 3rd level) or witch doctors (maximum of 3rd/2nd level). They otherwise count as batrachians.

There is a 25% chance that batrachians will have 2d4 giant frogs (75%) or poisonous giant frogs (25%) in their lair. Batrachians with poisonous giant frogs available may (50% chance) have anointed their spears or harpoons with poison.

Rumours persist of batrachian ghouls, which may be under the shaman or witch doctor's command.

Treasure: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewellery and a 10% chance of 1d3 magic items.

Special Abilities

Hop — A hop counts as a charge, with an additional +1 'to hit' bonus. A batrachian making a hop attack with a spear or harpoon will inflict double damage. If not armed with a long weapon like a spear or harpoon, a batrachian will always lose initiative due to its clumsy movements on land.

Camouflage — Batrachians are well-camouflaged and can remain motionless for long periods. They are also cold-blooded and hence hard to see with infravision. As a result they surprise opponents 50% of the time, or 80% of the time if hopping.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.